Ready Player One by Ernest Cline
Description
of the Text
The year is 2044 and in general, Wade Watts’ life sucks.
He’s poor, his parents both died a few years back, and he currently lives in “the
stacks” with his aunt, who only keeps him around for the food vouchers she gets
for being his caretaker. The stacks are a vertical trailer park/ghetto/slum outside
of the city where people too poor to live in the city congregated after the economic
crash and the energy crisis. Crime, poverty, and danger are prevalent features
of life in the stacks. But Wade doesn’t spend most of his conscious time there
anyways. He, along with the vast majority of people across the globe, spends
most of his time jacked in to the OASIS, a virtual, massively multiplayer online
reality. Unlike in the real world, in the OASIS the opportunities are endless,
especially since the death of James Halliday. Halliday was the eccentric, 80s
obsessed creator of the OASIS. Notoriously reclusive (and rich beyond
imagination due to the success of the OASIS), Halliday had no relations on
which to confer his nearly limitless fortune when he died. Instead, he devised
a hunt. Initiated by a video that was released upon his death, Halliday
explains that his fortune is up for grabs. He relates his first experience of
finding an “easter egg” within a video game, a hidden item left by a game
designer without the knowledge of the publisher to be discovered by gamers. He
explains that he too has hidden an “easter egg” within the OASIS, and the first
person to find it will be entitled to his entire estate. As the video ends, a
score-board appears to track progress toward discovering the egg. Initial
response to the video was madness. Following a handful of clues left by
Halliday, the entire world joins the hunt. But weeks, then months, then years
passed without any news of progress. The score-board remains unchanged.
Eventually, many people lose interest in hunting for the egg, writing it off as
an impossible and cruel final trick by the game designer. But Wade is not one
of those people. The hunt for the egg consumes him, until one day, his name
shows up on the score-board and the hunt is on.
Why
I chose this text
I honestly chose this text primarily because I like
it and I think it’s a text that a variety of students would enjoy as well. It
would be a great book for students who aren’t that into reading but who do enjoy
video games and/or (80s) pop culture. While the text is simple and fun, it also
does pose some bigger questions related to modern man’s dependence on
technology. The story and characters are fun and engaging, the difficulty is
minimal, and for these reasons the text is very approachable. This text could
be appropriate for middle or high school students but would probably be more
relatable to those of a high school age simply because most of the characters
are closer to that age group.
Teaching
Ideas
This book would probably be best for a lit circle or
as a recommendation to specific students who are looking for a fun book to read.
It could however also be used within a curriculum. The book highlights both the
benefits and drawbacks of video games/technology and creates an opportunity for
students to engage with the argument. Students could write an argumentative
analysis of where they believe the text lands in this dichotomy and use
evidence from the text to back their position (CCSS.ELA-LITERACY.W.9-10.1). The
character of Wade Watts also undergoes quite a bit of development over the
course of the text, which is a great opportunity for students to do an analysis
of how his character develops over the course of the text (CCSS.ELA-LITERACY.RL.9-10.3).
Challenges
and Responses of Students, Administrators, and Parents
Ready Player One is a text with pretty minimal
challenges. The text might be less meaningful to someone who has never played
video games before, but the story is still quite interesting even without the
video game lore and references. There’s the occasional curse word here and
there, some slight but inexplicit drug references, and a couple of sexual innuendos
relatively common to YA fiction. I don’t imagine that students or
administrators would have much of a problem with the text, and it would
probably be rare for parents to take issue with it either. I could only really
see a parent taking issue with the text if they have a problem with the idea of
video games in general, but again, this is going to be very much the exception
to the rule.
Extra
Thoughts…
This is a book that I plan to keep on the shelf of my
classroom especially for those students who don’t really like reading but do enjoy
video games. Sometimes it’s a major win to simply find a piece of literature
that a kid will actually read, and Ready Player One might be an exceptionally
readable text for those students. There is a movie (it’s okay). This text might
also be an interesting link to opening up the possibility of reading video game
stories as narratives.
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