Saturday, March 9, 2019

Book Talk: Ready Player One by Ernest Cline


Ready Player One by Ernest Cline

Description of the Text
The year is 2044 and in general, Wade Watts’ life sucks. He’s poor, his parents both died a few years back, and he currently lives in “the stacks” with his aunt, who only keeps him around for the food vouchers she gets for being his caretaker. The stacks are a vertical trailer park/ghetto/slum outside of the city where people too poor to live in the city congregated after the economic crash and the energy crisis. Crime, poverty, and danger are prevalent features of life in the stacks. But Wade doesn’t spend most of his conscious time there anyways. He, along with the vast majority of people across the globe, spends most of his time jacked in to the OASIS, a virtual, massively multiplayer online reality. Unlike in the real world, in the OASIS the opportunities are endless, especially since the death of James Halliday. Halliday was the eccentric, 80s obsessed creator of the OASIS. Notoriously reclusive (and rich beyond imagination due to the success of the OASIS), Halliday had no relations on which to confer his nearly limitless fortune when he died. Instead, he devised a hunt. Initiated by a video that was released upon his death, Halliday explains that his fortune is up for grabs. He relates his first experience of finding an “easter egg” within a video game, a hidden item left by a game designer without the knowledge of the publisher to be discovered by gamers. He explains that he too has hidden an “easter egg” within the OASIS, and the first person to find it will be entitled to his entire estate. As the video ends, a score-board appears to track progress toward discovering the egg. Initial response to the video was madness. Following a handful of clues left by Halliday, the entire world joins the hunt. But weeks, then months, then years passed without any news of progress. The score-board remains unchanged. Eventually, many people lose interest in hunting for the egg, writing it off as an impossible and cruel final trick by the game designer. But Wade is not one of those people. The hunt for the egg consumes him, until one day, his name shows up on the score-board and the hunt is on.

Why I chose this text
I honestly chose this text primarily because I like it and I think it’s a text that a variety of students would enjoy as well. It would be a great book for students who aren’t that into reading but who do enjoy video games and/or (80s) pop culture. While the text is simple and fun, it also does pose some bigger questions related to modern man’s dependence on technology. The story and characters are fun and engaging, the difficulty is minimal, and for these reasons the text is very approachable. This text could be appropriate for middle or high school students but would probably be more relatable to those of a high school age simply because most of the characters are closer to that age group.  

Teaching Ideas
This book would probably be best for a lit circle or as a recommendation to specific students who are looking for a fun book to read. It could however also be used within a curriculum. The book highlights both the benefits and drawbacks of video games/technology and creates an opportunity for students to engage with the argument. Students could write an argumentative analysis of where they believe the text lands in this dichotomy and use evidence from the text to back their position (CCSS.ELA-LITERACY.W.9-10.1). The character of Wade Watts also undergoes quite a bit of development over the course of the text, which is a great opportunity for students to do an analysis of how his character develops over the course of the text (CCSS.ELA-LITERACY.RL.9-10.3).

Challenges and Responses of Students, Administrators, and Parents
Ready Player One is a text with pretty minimal challenges. The text might be less meaningful to someone who has never played video games before, but the story is still quite interesting even without the video game lore and references. There’s the occasional curse word here and there, some slight but inexplicit drug references, and a couple of sexual innuendos relatively common to YA fiction. I don’t imagine that students or administrators would have much of a problem with the text, and it would probably be rare for parents to take issue with it either. I could only really see a parent taking issue with the text if they have a problem with the idea of video games in general, but again, this is going to be very much the exception to the rule.

Extra Thoughts…
This is a book that I plan to keep on the shelf of my classroom especially for those students who don’t really like reading but do enjoy video games. Sometimes it’s a major win to simply find a piece of literature that a kid will actually read, and Ready Player One might be an exceptionally readable text for those students. There is a movie (it’s okay). This text might also be an interesting link to opening up the possibility of reading video game stories as narratives.

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